
David Nahon
English Biography // Bio Française
// CV (en français, .doc)
david@cyber-nahon.net (perso)
nahon@virtools.com (pro)
http://david.cyber-nahon.net
Biography
David Nahon was born in Paris in 1968. He studied Electrical Engineering
at SUPELEC, one of the major French “Grande
Ecole”,
and obtained a Master of Science in “Communications and Signal Processing”
from the Imperial College of Science and Technology in London, in
1991.
Following his strong interest in visual arts he began studying 3D computer
graphics and esthetics at the MSc of University Paris 8 “Art and Technology
of Image”, and started a Ph.D. in “Esthetics Science and Technology
of Arts”.
In 1994 he entered Z-A
Production as a research and development engineer and developed PERSONA,
a visual programming toolbox for procedural and interactive animation
in real-time, which was used for many 3D computer animation productions
in Z-A.
At the same time, he got involved in the development and direction
of various interactive artwork from Maurice
Benayoun, using network, real-time 3D animation, VR immersive environments,
interactive sound, multimedia, internet ... and became technical and
R&D director of Z-A
After 8 1/2 years at Z-A,
David Nahon joined Virtools as
the "VR and Simulations Solutions Manager"
Biographie
David Nahon est né à Paris en 1968. Ingénieur SUPELEC (Option Signaux
images et formes), il obtient le Master of Science de télécommunication
et du traitement du signal de l'Imperial College of Science and Technology,
à Londres, en 1991.
Poursuivant son intérêt profond pour les arts visuels, il étudie le
graphisme 3D à l'université de Paris 8 et obtient un D.E.A en esthétique,
sciences et technologie des arts (option Art et Technologie de l'Image).
Aprés une mission d'un an au laboratoire d'imagerie médicale LIP CNRS-Paris6,
il rejoint Z-A Production en 1994, comme ingénieur de recherche et développement.
Dans ce cadre, il développe PERSONA,
un outil de programmation visuel destiné à l'animation 3D en temps réel,
utilisé dans de nombreuses productions de Z-A.
Dans le même temps, il fut impliqué dans le développement et la direction
des oeuvres interactives de Maurice
Benayoun, utilisant Internet, l'animation 3D en temps réel, les
environnements immersifs 3D, le son interactif et le multimédia ...
et devint directeur de la R&D et directeur technique de Z-A.
Aprés 8 1/2 ans passés au service de Z-A, David Nahon
rejoint Virtools en tant que "VR
and SImulation Solutions Manager"
Principal art work (from a technical point of view)
Interactive sound and image installation (for Imagina 1995)
Tech: 3D real-time animation, behavioral dynamic system, genetic algorithm,
sound client/server with 4channel spatialization (ZAsoundserver)
Networked Virtual spaces
Tech: Visio-conferencing over IP, site sync, beginning of ZAprofiler
CAVE installation created for Ars Electronica Center.
Tech: Behavioral sound and space.
Collaborative visual java applet
Tech: Dedicated server, applet, image processing
The Idea Machine
Roulette-like game for an e-commerce site (www.clust.com).
Tech: Text generation (Using Jean-Pierre Balpe’s engine), Flash, cgi
(perl, servlets)
CAVE interactive environment for ICC, Tokyo
Tech: Infrared video user tracking, QuickTime in texture, viso-conference
in texture, sound behavior, space behavior.
3D and Web collaborative installation for Centre Pompidou, Paris
Tech: Client/server architecture, java applet, real-time 3D, dedicated
server, real-time image processing, panorama real-time viewing.
Augmented reality installation for Hanover Expo 2000
Tech: Virtual/real matching, dynamic behavioral animation.
Subpart of Art Impact. Shown at La Conciergerie de Paris
Networked virtual environment for exhibition “Tu parles ! Le français
dans tous ses états”, Dakar, Brussels, Lyon.
Tech: Voice recognition, text to speech, text generation (Jean-Pierre
Balpe’s Engine), OpenGL in java, video-conferencing.
Central part of the 14 monthes lasting exhibithion "Transfomed
Man" at Cité des Sciences et de l'industrie, Paris
Tech: 7 synchronized PCs with animated textures and pixel shaders on
GeForce3. Newer version of the ZAProfiler
The Waves
Interactive video artwork - Thierry Kuntzel, created for LisboaPhoto03
at Centro Cultural do Belem, Lisboa
Tech: Realtime control of the playback of a quicktime video with openGL.
Users positions tracking with IR Laser
Principal Software:
A visual programming toolbox for procedural and interactive animation
in real-time.
Client/server software for playing, spatializing and modulating sounds
in real time.
A dynamic and intelligent visual database viewer
A java applet for presenting images and text links in a dynamic way
The SAS Cube is the first French Immersive Cubic Room to run
in France, and the first running on a cluster of PCs,
The SASLib is an API similar to the CAVELib, but targetted to PC clusters.
It allows to write SAS Cube applications in C/C++.
The Virtools
VR Pack is a complement to Virtools Dev that permits the creations
of highly interactive distributed VR content with a graphical programming
language (for the SAS Cube or any other VR platform)
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