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 David NahonEnglish Biography // Bio Française 
          // CV (en français, .doc) david@cyber-nahon.net (perso)nahon@virtools.com (pro)
 http://david.cyber-nahon.net 
 
 BiographyDavid Nahon was born in Paris in 1968. He studied Electrical Engineering 
            at SUPELEC, one of the major French “Grande 
            Ecole”, 
            and obtained a Master of Science in “Communications and Signal Processing” 
            from the Imperial College of Science and Technology in London, in 
            1991. Following his strong interest in visual arts he began studying 3D computer 
            graphics and esthetics at the MSc of University Paris 8 “Art and Technology 
            of Image”, and started a Ph.D. in “Esthetics Science and Technology 
            of Arts”. In 1994 he entered Z-A 
          Production as a research and development engineer and developed PERSONA, 
          a visual programming toolbox for procedural and interactive animation 
          in real-time, which was used for many 3D computer animation productions 
          in Z-A. At the same time, he got involved in the development and direction 
          of various interactive artwork from Maurice 
          Benayoun, using network, real-time 3D animation, VR immersive environments, 
          interactive sound, multimedia, internet ... and became technical and 
          R&D director of Z-A After 8 1/2 years at Z-A, 
          David Nahon joined Virtools as 
          the "VR and Simulations Solutions Manager" 
 
 BiographieDavid Nahon est né à Paris en 1968. Ingénieur SUPELEC (Option Signaux 
          images et formes), il obtient le Master of Science de télécommunication 
          et du traitement du signal de l'Imperial College of Science and Technology, 
          à Londres, en 1991. Poursuivant son intérêt profond pour les arts visuels, il étudie le 
          graphisme 3D à l'université de Paris 8 et obtient un D.E.A en esthétique, 
          sciences et technologie des arts (option Art et Technologie de l'Image). 
         Aprés une mission d'un an au laboratoire d'imagerie médicale LIP CNRS-Paris6, 
          il rejoint Z-A Production en 1994, comme ingénieur de recherche et développement. Dans ce cadre, il développe PERSONA, 
          un outil de programmation visuel destiné à l'animation 3D en temps réel, 
          utilisé dans de nombreuses productions de Z-A.  Dans le même temps, il fut impliqué dans le développement et la direction 
          des oeuvres interactives de Maurice 
          Benayoun, utilisant Internet, l'animation 3D en temps réel, les 
          environnements immersifs 3D, le son interactif et le multimédia ... 
          et devint directeur de la R&D et directeur technique de Z-A. 
         Aprés 8 1/2 ans passés au service de Z-A, David Nahon 
          rejoint Virtools en tant que "VR 
          and SImulation Solutions Manager" 
 Principal art work (from a technical point of view)Interactive sound and image installation (for Imagina 1995)Tech: 3D real-time animation, behavioral dynamic system, genetic algorithm, 
          sound client/server with 4channel spatialization (ZAsoundserver)
  Networked Virtual spacesTech: Visio-conferencing over IP, site sync, beginning of ZAprofiler
 
 CAVE installation created for Ars Electronica Center.Tech: Behavioral sound and space.
 Collaborative visual java appletTech: Dedicated server, applet, image processing
 The Idea Machine
 Roulette-like game for an e-commerce site (www.clust.com).Tech: Text generation (Using Jean-Pierre Balpe’s engine), Flash, cgi 
          (perl, servlets)
  CAVE interactive environment for ICC, TokyoTech: Infrared video user tracking, QuickTime in texture, viso-conference 
        in texture, sound behavior, space behavior.
  3D and Web collaborative installation for Centre Pompidou, ParisTech: Client/server architecture, java applet, real-time 3D, dedicated 
          server, real-time image processing, panorama real-time viewing.
  Augmented reality installation for Hanover Expo 2000Tech: Virtual/real matching, dynamic behavioral animation.
 Subpart of Art Impact. Shown at La Conciergerie de Paris  Networked virtual environment for exhibition “Tu parles ! Le français 
          dans tous ses états”, Dakar, Brussels, Lyon.Tech: Voice recognition, text to speech, text generation (Jean-Pierre 
          Balpe’s Engine), OpenGL in java, video-conferencing.
 Central part of the 14 monthes lasting exhibithion "Transfomed 
          Man" at Cité des Sciences et de l'industrie, ParisTech: 7 synchronized PCs with animated textures and pixel shaders on 
          GeForce3. Newer version of the ZAProfiler
 The WavesInteractive video artwork - Thierry Kuntzel, created for LisboaPhoto03 
          at Centro Cultural do Belem, LisboaTech: Realtime control of the playback of a quicktime video with openGL. 
          Users positions tracking with IR Laser
  Principal Software:  A visual programming toolbox for procedural and interactive animation 
          in real-time.   Client/server software for playing, spatializing and modulating sounds 
          in real time.  A dynamic and intelligent visual database viewer  A java applet for presenting images and text links in a dynamic way  The SAS Cube is the first French Immersive Cubic Room to run 
          in France, and the first running on a cluster of PCs,  The SASLib is an API similar to the CAVELib, but targetted to PC clusters. 
          It allows to write SAS Cube applications in C/C++.
 The Virtools 
          VR Pack is a complement to Virtools Dev that permits the creations 
          of highly interactive distributed VR content with a graphical programming 
          language (for the SAS Cube or any other VR platform)    |